Some people have reported that it is impossible to summon Ruin (a horse) or dive into water on some generic gamepads because, apparently, the buttons for those commands are not set. ![]() also those cutscenes were 30fps for Warmastered developers re-rendered cutscenes in. the only solution is ALT+F4Īlso both games do not work properly with Bluetooth gamepads - they tend to have a big input delay WMV containers: however because developers of original game were using a terrible codec to process the cutscenes lots of users have complained of various issues: cutscenes were skipping, audio de-sync, green lines, etc. You can find the same cutscenes all cut together and posted on Youtube right here. Interestingly Dethinitive Darksiders 2 works and the original Darksiders 1 works, it is only a warmastered bug. Warmastered fixed all those issues and features native XInput and DirectInput support, full-working remapping (still better to use Steam Big Picture for this) and correct prompts for all controllersīoth games have a weird bug on unplugging the controller: if you unplug controller during the gameplay, then game may softlock. I cant imagine why they would do that though. Darksiders Warmastered Edition crashes on launch (462780) Issue transferred from 735. also, even for PlayStation controller game still shows Xbox's icons and prompts however because of wrapper remapping of DirectInput controllers is impossible (even via Steam Big Picture - game just breaks everything). ![]() Gamepadsoriginal Darksiders supports, by default, only XInput controllers (Xbox) - as for DirectInput controllers (PlayStation) game uses a special wrapper that converts one signal to another.
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